extends Card


func play_on_release(card_view: CardView) -> void:
	var monster: Monster = Globals.current_monster
	var player = card_view.get_tree().get_first_node_in_group("player")
	player.play_animation("attack")
	var can_attack_times = Globals.trial_take_damage(monster, get_final_damage(monster.state))
	var mtween:Tween = monster.create_tween()
	if can_attack_times == -1:
		mtween.set_loops(self.attack_times)
	else:
		mtween.set_loops(can_attack_times + 1)
	mtween.tween_callback(func():
		Shake.shake(monster, 16, 0.2)
	)
	mtween.tween_interval(0.21)
	mtween.tween_callback(func():
		Events.take_damage.emit(player, monster, get_final_damage(monster.state))
	)
	await mtween.finished
	player.play_animation("default")
	card_view.play_on_release_signal_finish.emit()
	

func get_desc() -> String:
	if desc_lab == "":
		return ""
	var text = desc_lab % [self.attack_times, get_final_damage_str()]
	return text
	
	
func get_desc_on_target(target:Monster) -> String:
	return desc_lab % [self.attack_times, get_final_damage_str(target.state)]
		
		
func init_from_csv(introduce):
	super.init_from_csv(introduce)
	self.damage = int(introduce[6])
	self.attack_times = int(introduce[5])
